SamNeon is in beta · the Ultimate Challenge pays $500,000 in USDT · read the official rules
SamNeon Get SamNeon
In beta 18+ A contest of skill · no random draw

Survive the swarm.
Get paid to climb.

A twin-stick shooter built around one idea: the climb should be worth something. Reach the ranks that pay and the Ultimate Challenge hands over $500,000 in USDT.

Those prizes are paid out of SamNeon Pro subscription revenue as it comes in, so a prize is marked funded only once the published prize wallet actually holds the money for it. $0 of $500,000 is funded today.

Announced pool
$500,000

$420,000 across 17 Ultimate places, $80,000 on the rungs below them.

Funded right now
$0

0 of 17 places funded · 0 funded slots open now.

Paid out so far
$0

No prizes have been awarded yet. Every payment will be published with its blockchain transaction.

The Ultimate Challenge

The whole prize board, live.

Nothing on this page is a mock-up. These figures come straight from the servers that run the contest, and they will keep saying zero for as long as zero is the truth. There is no random draw and no wager: prizes are decided purely by how far you climb.

Prize wallet

Not published yet. When the wallet is funded its address and live balance appear here, and anyone can check that balance on the blockchain themselves. Until then, treat every amount on this page as a stated goal rather than money in hand — which is exactly how the app puts it too.

Worth saying out loud: this is the sponsor's own wallet. A published balance proves the money is there, not that it cannot be moved. What it does give you is a number you can check yourself, at any time, without taking our word for it.

Paid on the way up, years before the top

Two rungs pay long before anyone is near Ultimate, so the first real payouts are public and checkable early rather than promised forever. A slot is taken the moment a qualifying run is verified, in the order our servers record it, and a slot only opens while the prize wallet holds the money for it.

First rung

$100 each

to the first 300 players to reach Veteran rank — about 18 days of daily play, plus level 9 cleared and 70 missions.

Second rung

$1,000 each

to the first 50 players to reach Champion rank — about 110 days, plus level 18 cleared and 160 missions.

The 17 Ultimate places

Awarded in the order our servers record players reaching Ultimate rank. One prize per person.

PlacePrizeStatus
#1$100,000Opens when funded
#2–#17$20,000 eachOpens when funded

Funding runs in order: the rungs first, then place #1, then #2, and so on. A place that is not yet funded is a goal we are working towards, not a promise, and it is labelled that way here and in the app. The Challenge runs until all 17 places are awarded, or until the sponsor closes it with 30 days' notice published on this page and in the app; closing it never removes a prize already won.

Built to take a year, on purpose

You cannot rush it.
Neither can a bot.

XP only ever comes from runs our servers have replayed themselves. It is capped at 1,000 per player per day and 150 per run. Ultimate rank needs 365,000 XP, so the fastest possible climb is 365 days of hitting that cap every single day. No amount of grinding, scripting or spending compresses it.

A hard floor on time

The daily cap lives in the database, not the app. Sixteen hours of play earns exactly what the one hour it takes to cap out earns.

A skill gate on every rank

Time alone gets you nothing. Every rank also demands cleared levels, missions and Endless waves. Ultimate needs all 200 missions, including a no-damage clear of every level.

Levels only count in order

Level 7 counts once level 6 is cleared on the server. Nobody jumps to the end, and a run recorded by an older build of the game is not counted at all.

Fair play

The phone never reports a score.

It reports which buttons you pressed. Our servers replay the entire run from those inputs and work out the result themselves. If the replay does not match, the run does not count.

Every run is re-simulated

The game is deterministic: the same seed and the same inputs always produce the same run. We record the inputs, replay them server-side and compare. Modified apps and injected scores fail.

The seed keeps changing mid-run

Our server issues a fresh seed every 15 seconds of play, and the replay proves each one could not have been applied before it was issued. A run cannot be solved in advance, offline.

No aim assist, for anyone

There is no aiming help anywhere in SamNeon, and the server rejects any run that claims it. Everyone plays exactly the same game.

One person, one account

An account is tied to its device, its sign-in and its subscription. Reinstalling brings your account back instead of starting a fresh one. A second account forfeits both.

Automation of any kind — bots, macros, computer vision, modified apps, or another person playing your account — disqualifies the account. Full terms in the Official Rules.

In the app

The same numbers, on your phone.

The prize board in the app is the one you are reading here, drawn from the same servers — including the zeros. Nothing is dressed up for the website.

SamNeon gameplay: the player ship surrounded by a swarm of glowing enemies

Twin-stick, 20 levels

One thumb moves, the other aims. Levels 1–3 and Endless mode are free.

The in-app prize board showing the $500,000 pool, the two paying rungs and the 17 Ultimate places

The prize board

Live funded counts, the prize wallet, and every place marked open, funded, won or paid.

The in-app rank ladder from Rookie to Ultimate with the XP and skill requirement for each rank

Your climb

Ten ranks, the requirement for each, and a verified record of every run that counted.

The ladder

Ten ranks. Two of them pay on the way.

Earliest arrival assumes hitting the daily XP cap every single day from the very start.

RankXPAlso needsEarliest
Getting paid

Five steps, and nobody here can skip one.

1

Play online

Every counted run is recorded and verified the moment it ends, with its date, level, score and missions. Your verified record lives in the app. You never need screenshots.

2

Reach a rung

When your verified record reaches a paying rank, a payout request appears by itself on the prizes screen. It cannot be triggered early.

3

One-time identity check

A government ID and a live selfie, once, through an independent verification provider. It covers every prize that account ever wins, and the documents go to that provider, never to us.

Only the provider can mark an account verified — not our staff, not the sponsor. Our own tools can revoke a verification; they cannot grant one.

4

Payout PIN

You set a PIN required for every payout request and every wallet change. Forgetting it means passing the identity check again as the same person. A borrowed phone is not enough to move a prize.

5

USDT, with the receipt published

Paid in USDT to a wallet address you provide, on the network you choose from those we support. USDT to your own wallet is the only payment method, and a payment sent to a wrong address cannot be recovered, so the address is worth double-checking. The transaction hash goes on the prize board so anyone can confirm the payment on the blockchain.

What we commit to
Claim window after reaching Ultimate60 days
Payment after verification completeswithin 30 days
Support reply2 working days
Privacy or data requestwithin 30 days
Who can take part

18 or over, and the holder of the account that climbed. One account per person, for good. Employees and contractors of the sponsor, and their households, are not eligible.

Void where prohibited. The sponsor may exclude any territory where the contest is unlawful, or where sanctions prevent a payment being made. Winners are responsible for taxes in their own country.

Prizes are stated in US dollars and paid as the equivalent in USDT. Full detail in the Official Rules, which are the terms of the contest.

Get SamNeon

In beta now.

SamNeon is in testing on iPhone, iPad and Mac, with the Android build close behind. It is not on the App Store yet, so there is no public download link today — and we would rather say that than point you at a button that does nothing.

Free to play

Levels 1–3, Endless mode, the rank ladder and the whole prize board are free, and need no account. The game itself suits all ages; the Challenge and any payout are 18+.

SamNeon Pro · $8.99/month

An auto-renewing subscription with a 7-day free trial. It unlocks campaign levels 4–20. Cancel any time in your store account; it runs to the end of the period you paid for.

Prices show in US dollars and your store bills you in your own currency at its rate.

It buys levels, not chances

SamNeon Pro is a purchase of game content. No part of it is a wager, a stake or an entry fee, it buys no chance of any kind, and its price does not change with the size of the prize pool. Extra subscriptions give no advantage.

Subscriptions are sold and billed by the App Store or Google Play under Apple's standard licence terms and each store's own terms. Our handling of your data is covered by the Privacy Policy, and the contest by the Official Rules.

Straight answers

The questions a sceptic asks first.

Is the $500,000 actually there?

Not yet, and this page says so live. Prizes are funded from SamNeon Pro subscription revenue as it comes in. A place is marked funded only once the wallet holds that amount, and the wallet is published for anyone to check. If it reads $0 funded, that is the honest number, and we would rather show it than hide it.

Is this gambling?

No. There is no random draw and no wager. Prizes are decided purely by how far a player climbs, measured from runs our own servers replayed. It is a contest of skill and persistence, and nothing you buy changes your chances.

Do I have to pay to win?

The ranks that pay need the campaign past level 3, which is part of SamNeon Pro. We say that plainly rather than burying it in the rules. The subscription buys levels, not chances: buying more than one gives no advantage of any kind.

What stops someone farming it with bots?

Runs are replayed server-side from their inputs, the seed changes mid-run so nothing can be solved offline, XP is capped per day and per run, and every rank carries skill gates a script cannot fake. Automation disqualifies the account outright.

What stops one person taking every prize?

One account per person, tied to device, sign-in and subscription — and before any money moves, one automated identity check per person. The same human verified on a second account forfeits the prizes on both.

Could staff quietly approve their friends?

No. "Verified" can only be written by the independent identity provider's signed callback. Our own admin tools can revoke a verification; they physically cannot grant one. The keys that authorise a payment exist only on the developer's own machine, encrypted, and the servers cannot move money by themselves.

Who is behind this?
Can I check somebody else's claim?

Yes. Every verified run has a public page. Paste a run ID into the verification page and the server answers for itself, with no login and no app.